watchingu 发表于 2009-2-17 10:09

Flux 9.3.1自动退出

论坛ftp下栽的,进入3D建模回自动退出.
日志显示,不知道哪位高人给解释一下.FLUX对系统有要求么?
-----------------------------------------------------------------------------
#
# An unexpected error has been detected by HotSpot Virtual Machine:
#
#EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6948b0d0, pid=1088, tid=756
#
# Java VM: Java HotSpot(TM) Client VM (1.5.0_02-b09 mixed mode)
# Problematic frame:
# C
#
---------------T H R E A D---------------
Current thread (0x37999ae0):JavaThread "AWT-EventQueue-0"
siginfo: ExceptionCode=0xc0000005, reading address 0x00000008
Registers:
EAX=0x00000000, EBX=0x00000001, ECX=0x49de3ef8, EDX=0x4b74cc08
ESP=0x384bf208, EBP=0x49ddc958, ESI=0x49dcf7bc, EDI=0x49dde1d0
EIP=0x6948b0d0, EFLAGS=0x00010246
Top of Stack: (sp=0x384bf208)
0x384bf208:   00000001 49ddeef0 00000002 00000001
0x384bf218:   00000001 49de3a80 00000000 220f1478
0x384bf228:   3851b700 49dcf7bc 00000000 003c1b98
0x384bf238:   49dcf6d0 334aa778 384bf280 334f2d28
0x384bf248:   00000000 334aa790 384bf27c 384bf294
0x384bf258:   1e890155 00000000 3851b700 00000000
0x384bf268:   2458abe0 00000001 00000002 220f1478
0x384bf278:   220f1478 20a6be28 220714f0 37999ae0
Instructions: (pc=0x6948b0d0)
0x6948b0c0:   84 c7 00 00 00 3b 05 38 61 97 69 75 03 8b 45 5c
0x6948b0d0:   8b 40 08 8b bc 24 b8 01 00 00 8b 55 54 57 50 8b

Stack: [0x383c0000,0x384c0000),sp=0x384bf208,free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
jnet.java.games.jogl.impl.windows.WindowsGLImpl.glReadPixels(IIIIII[F)V+0
jcad.core.frontal.graphic.jogl.treescenegraph.node.JoglRootTreeNodeRenderer.getNearestPickedInstance(Lnet/java/games/jogl/GL;Lnet/java/games/jogl/GLU;II[F[F[Lcad/core/frontal/graphic/jogl/treescenegraph/node/JoglRootTreeNodeRenderer;[I)V+217
Jcad.core.frontal.graphic.jogl.treescenegraph.JoglTreeSceneGraph.filterPickedInstanceByDim(Lnet/java/games/jogl/GL;Lnet/java/games/jogl/GLU;II)V
jcad.core.frontal.graphic.jogl.treescenegraph.JoglTreeSceneGraph.postPaintingPaint(Lnet/java/games/jogl/GL;Lnet/java/games/jogl/GLU;Ljava/awt/event/MouseEvent;Lcad/core/frontal/graphic/jogl/renderer/JoglRenderingInformations;)V+17
jcad.core.frontal.graphic.jogl.renderer.JoglTreeSceneGraphMainRenderer.render(Lnet/java/games/jogl/GL;Lnet/java/games/jogl/GLU;Lcad/core/frontal/graphic/jogl/renderer/JoglRenderingInformations;)V+34
Jcad.core.frontal.graphic.jogl.renderer.JoglEventListener.proceedRender(Lnet/java/games/jogl/GLDrawable;)V
jcad.core.frontal.graphic.jogl.renderer.JoglEventListener.display(Lnet/java/games/jogl/GLDrawable;)V+62
jnet.java.games.jogl.impl.GLDrawableHelper.display(Lnet/java/games/jogl/GLDrawable;)V+29
jnet.java.games.jogl.GLCanvas$DisplayAction.run()V+11
jnet.java.games.jogl.impl.GLContext.invokeGL(Ljava/lang/Runnable;ZLjava/lang/Runnable;)V+419
jnet.java.games.jogl.impl.windows.WindowsOnscreenGLContext.invokeGL(Ljava/lang/Runnable;ZLjava/lang/Runnable;)V+45
jnet.java.games.jogl.GLCanvas.maybeDoSingleThreadedWorkaround(Ljava/lang/Runnable;Ljava/lang/Runnable;Z)V+52
jnet.java.games.jogl.GLCanvas.display()V+10
jnet.java.games.jogl.GLCanvas.paint(Ljava/awt/Graphics;)V+11
jnet.java.games.jogl.GLCanvas.update(Ljava/awt/Graphics;)V+2
jcad.core.frontal.graphic.jogl.renderer.JoglEventListener$PickSynchronizer.firePickingProcess()V+44
jcad.core.frontal.graphic.jogl.renderer.JoglEventListener$PickSynchronizer.fireMouseEvent(Ljava/awt/event/MouseEvent;)V+12
jcad.core.frontal.graphic.jogl.renderer.JoglEventListener.mouseMoved(Ljava/awt/event/MouseEvent;)V+5
jjava.awt.Component.processMouseMotionEvent(Ljava/awt/event/MouseEvent;)V+42
Jjava.awt.Component.processEvent(Ljava/awt/AWTEvent;)V
Jjava.awt.Component.dispatchEventImpl(Ljava/awt/AWTEvent;)V
Jjava.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V
Jjava.awt.EventDispatchThread.pumpOneEventForHierarchy(ILjava/awt/Component;)Z
v~RuntimeStub::alignment_frame_return Runtime1 stub
jjava.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+26
jjava.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
jjava.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
jjava.awt.EventDispatchThread.run()V+9
v~StubRoutines::call_stub
---------------P R O C E S S---------------
Java Threads: ( => current thread )
0x44961f20 JavaThread "J3D-InputDeviceScheduler-1"
0x44960780 JavaThread "J3D-SoundSchedulerUpdateThread-1"
0x44964408 JavaThread "J3D-RenderStructureUpdateThread-1"
0x44967dc8 JavaThread "J3D-BehaviorScheduler-1"
0x4495ae98 JavaThread "J3D-TransformStructureUpdateThread-1"
0x44963be0 JavaThread "J3D-RenderingEnvironmentStructureUpdateThread-1"
0x44963038 JavaThread "J3D-SoundStructureUpdateThread-1"
0x448eb658 JavaThread "J3D-GeometryStructureUpdateThread-1"
0x38616eb0 JavaThread "J3D-BehaviorStructureUpdateThread-1"
0x448dfbf0 JavaThread "J3D-Renderer-1"
0x44897520 JavaThread "J3D-MasterControl"
0x448b35d8 JavaThread "J3D-TimerThread"
0x379bd5f8 JavaThread "J3D-RenderingAttributesStructureUpdateThread"
0x38786908 JavaThread "Updating thread"
0x387523f8 JavaThread "TimerQueue" daemon
0x3865f278 JavaThread "WorkerThread_1 : WORKER_FREE_STATE[]"
0x3866ae40 JavaThread "Worker Threads manager"
=>0x37999ae0 JavaThread "AWT-EventQueue-0"
0x378f6ed8 JavaThread "AWT-Windows" daemon
0x378f6b38 JavaThread "AWT-Shutdown"
0x3794bb28 JavaThread "Java2D Disposer" daemon
0x3791fd78 JavaThread "Memory watcher thread"
0x37880c20 JavaThread "Low Memory Detector" daemon
0x00375938 JavaThread "CompilerThread0" daemon
0x378c9ba8 JavaThread "Signal Dispatcher" daemon
0x1e848318 JavaThread "Finalizer" daemon
0x1e846e88 JavaThread "Reference Handler" daemon
0x00377c78 JavaThread "main"
Other Threads:
0x1e842d40 VMThread
0x1e856f18 WatcherThread
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation   total 16128K, used 3110K [0x20890000, 0x21a00000, 0x21fa0000)
eden space 14400K,13% used [0x20890000, 0x20a72e18, 0x216a0000)
from space 1728K,68% used [0x21850000, 0x21976a68, 0x21a00000)
to   space 1728K,   0% used [0x216a0000, 0x216a0000, 0x21850000)
tenured generation   total 212736K, used 78622K [0x21fa0000, 0x2ef60000, 0x33490000)
   the space 212736K,36% used [0x21fa0000, 0x26c679d8, 0x26c67a00, 0x2ef60000)
compacting perm gentotal 27392K, used 27161K [0x33490000, 0x34f50000, 0x37490000)
   the space 27392K,99% used [0x33490000, 0x34f16400, 0x34f16400, 0x34f50000)
No shared spaces configured.
Dynamic libraries:
.......
\USERENV.dll
0x6d1c0000 - 0x6d1e3000C:\Cedrat\Flux_9.3.1\jre\bin\dcpr.dll
0x6d190000 - 0x6d1bf000C:\Cedrat\Flux_9.3.1\jre\bin\cmm.dll
VM Arguments:
jvm_args: -Dfile.encoding=Cp1252 -Dinstall.dir=C:\Cedrat\Flux_9.3.1\resources -Djava.library.path=C:\Cedrat\Flux_9.3.1\bin -Djava.util.logging.config.class=stdcom.util.loggin.LogginConfiguration -Dmateri.path=C:\Cedrat\Materials;C:\Cedrat\Materials -Dpython.path=C:\Cedrat\Flux_9.3.1\bin;C:\Cedrat\Flux_9.3.1\python\lib;C:\Cedrat\Flux_9.3.1\resources\userobject -Dsun.jnu.encoding=Cp1252 -Duser.language=fr -Dflux_library=flux_project.dll -DJogl_graphic= -DJogl_show_picking -Dsun.java2d.noddraw=true -Dsun.awt.keepWorkingSetOnMinimize=true -Xms225m -Xmx300m -DLanguage=EN
java_command: <unknown>
Environment Variables:
CLASSPATH=;
PATH=C:\Cedrat\Flux_9.3.1\dll;C:\Cedrat\Flux_9.3.1\dll\coregeom;C:\Cedrat\Flux_9.3.1\jre\bin\client;C:\Cedrat\Flux_9.3.1\resources\help;C:\Cedrat\Flux_9.3.1\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Intel\DMIX;C:\Cedrat\Flux_9.3.1\dll\coregeom\lib3dx\intel_a\code\bin;C:\Cedrat\Flux_9.3.1\dll\coregeom\lib3dx\intel_a\code\command
USERNAME=Administrator
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 26 Stepping 4, GenuineIntel

thwfei 发表于 2009-2-18 09:08

我在用flux9.3.1 2D建模生成point的时候,preflux自动退出,不知道怎么回事?

carfieldfun 发表于 2009-2-18 16:13

程序冲突,我以前也这样的,重装系统后面内问题

duf 发表于 2009-4-9 22:23

ftp的安装文件没有问题的,不过要加装一个程序(论坛里有帖),我没出过这样的问题
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