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[求助] Flux 9.3.1自动退出

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发表于 2009-2-17 10:09 | 显示全部楼层 |阅读模式 来自: 中国上海

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论坛ftp下栽的,进入3D建模回自动退出.
日志显示,不知道哪位高人给解释一下.FLUX对系统有要求么?
-----------------------------------------------------------------------------
#
# An unexpected error has been detected by HotSpot Virtual Machine:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6948b0d0, pid=1088, tid=756
#
# Java VM: Java HotSpot(TM) Client VM (1.5.0_02-b09 mixed mode)
# Problematic frame:
# C  [atioglxx.dll+0x46b0d0]
#
---------------  T H R E A D  ---------------
Current thread (0x37999ae0):  JavaThread "AWT-EventQueue-0" [_thread_in_native, id=756]
siginfo: ExceptionCode=0xc0000005, reading address 0x00000008
Registers:
EAX=0x00000000, EBX=0x00000001, ECX=0x49de3ef8, EDX=0x4b74cc08
ESP=0x384bf208, EBP=0x49ddc958, ESI=0x49dcf7bc, EDI=0x49dde1d0
EIP=0x6948b0d0, EFLAGS=0x00010246
Top of Stack: (sp=0x384bf208)
0x384bf208:   00000001 49ddeef0 00000002 00000001
0x384bf218:   00000001 49de3a80 00000000 220f1478
0x384bf228:   3851b700 49dcf7bc 00000000 003c1b98
0x384bf238:   49dcf6d0 334aa778 384bf280 334f2d28
0x384bf248:   00000000 334aa790 384bf27c 384bf294
0x384bf258:   1e890155 00000000 3851b700 00000000
0x384bf268:   2458abe0 00000001 00000002 220f1478
0x384bf278:   220f1478 20a6be28 220714f0 37999ae0
Instructions: (pc=0x6948b0d0)
0x6948b0c0:   84 c7 00 00 00 3b 05 38 61 97 69 75 03 8b 45 5c
0x6948b0d0:   8b 40 08 8b bc 24 b8 01 00 00 8b 55 54 57 50 8b

Stack: [0x383c0000,0x384c0000),  sp=0x384bf208,  free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [atioglxx.dll+0x46b0d0]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  net.java.games.jogl.impl.windows.WindowsGLImpl.glReadPixels(IIIIII[F)V+0
j  cad.core.frontal.graphic.jogl.treescenegraph.node.JoglRootTreeNodeRenderer.getNearestPickedInstance(Lnet/java/games/jogl/GL;Lnet/java/games/jogl/GLU;II[F[F[Lcad/core/frontal/graphic/jogl/treescenegraph/node/JoglRootTreeNodeRenderer;[I)V+217
J  cad.core.frontal.graphic.jogl.treescenegraph.JoglTreeSceneGraph.filterPickedInstanceByDim(Lnet/java/games/jogl/GL;Lnet/java/games/jogl/GLU;II)V
j  cad.core.frontal.graphic.jogl.treescenegraph.JoglTreeSceneGraph.postPaintingPaint(Lnet/java/games/jogl/GL;Lnet/java/games/jogl/GLU;Ljava/awt/event/MouseEvent;Lcad/core/frontal/graphic/jogl/renderer/JoglRenderingInformations;)V+17
j  cad.core.frontal.graphic.jogl.renderer.JoglTreeSceneGraphMainRenderer.render(Lnet/java/games/jogl/GL;Lnet/java/games/jogl/GLU;Lcad/core/frontal/graphic/jogl/renderer/JoglRenderingInformations;)V+34
J  cad.core.frontal.graphic.jogl.renderer.JoglEventListener.proceedRender(Lnet/java/games/jogl/GLDrawable;)V
j  cad.core.frontal.graphic.jogl.renderer.JoglEventListener.display(Lnet/java/games/jogl/GLDrawable;)V+62
j  net.java.games.jogl.impl.GLDrawableHelper.display(Lnet/java/games/jogl/GLDrawable;)V+29
j  net.java.games.jogl.GLCanvas$DisplayAction.run()V+11
j  net.java.games.jogl.impl.GLContext.invokeGL(Ljava/lang/Runnable;ZLjava/lang/Runnable;)V+419
j  net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.invokeGL(Ljava/lang/Runnable;ZLjava/lang/Runnable;)V+45
j  net.java.games.jogl.GLCanvas.maybeDoSingleThreadedWorkaround(Ljava/lang/Runnable;Ljava/lang/Runnable;Z)V+52
j  net.java.games.jogl.GLCanvas.display()V+10
j  net.java.games.jogl.GLCanvas.paint(Ljava/awt/Graphics;)V+11
j  net.java.games.jogl.GLCanvas.update(Ljava/awt/Graphics;)V+2
j  cad.core.frontal.graphic.jogl.renderer.JoglEventListener$PickSynchronizer.firePickingProcess()V+44
j  cad.core.frontal.graphic.jogl.renderer.JoglEventListener$PickSynchronizer.fireMouseEvent(Ljava/awt/event/MouseEvent;)V+12
j  cad.core.frontal.graphic.jogl.renderer.JoglEventListener.mouseMoved(Ljava/awt/event/MouseEvent;)V+5
j  java.awt.Component.processMouseMotionEvent(Ljava/awt/event/MouseEvent;)V+42
J  java.awt.Component.processEvent(Ljava/awt/AWTEvent;)V
J  java.awt.Component.dispatchEventImpl(Ljava/awt/AWTEvent;)V
J  java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V
J  java.awt.EventDispatchThread.pumpOneEventForHierarchy(ILjava/awt/Component;)Z
v  ~RuntimeStub::alignment_frame_return Runtime1 stub
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+26
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub
---------------  P R O C E S S  ---------------
Java Threads: ( => current thread )
  0x44961f20 JavaThread "J3D-InputDeviceScheduler-1" [_thread_blocked, id=3248]
  0x44960780 JavaThread "J3D-SoundSchedulerUpdateThread-1" [_thread_blocked, id=3408]
  0x44964408 JavaThread "J3D-RenderStructureUpdateThread-1" [_thread_blocked, id=1188]
  0x44967dc8 JavaThread "J3D-BehaviorScheduler-1" [_thread_blocked, id=2624]
  0x4495ae98 JavaThread "J3D-TransformStructureUpdateThread-1" [_thread_blocked, id=3904]
  0x44963be0 JavaThread "J3D-RenderingEnvironmentStructureUpdateThread-1" [_thread_blocked, id=2856]
  0x44963038 JavaThread "J3D-SoundStructureUpdateThread-1" [_thread_blocked, id=3588]
  0x448eb658 JavaThread "J3D-GeometryStructureUpdateThread-1" [_thread_blocked, id=1952]
  0x38616eb0 JavaThread "J3D-BehaviorStructureUpdateThread-1" [_thread_blocked, id=1172]
  0x448dfbf0 JavaThread "J3D-Renderer-1" [_thread_blocked, id=1812]
  0x44897520 JavaThread "J3D-MasterControl" [_thread_blocked, id=3540]
  0x448b35d8 JavaThread "J3D-TimerThread" [_thread_blocked, id=740]
  0x379bd5f8 JavaThread "J3D-RenderingAttributesStructureUpdateThread" [_thread_blocked, id=3280]
  0x38786908 JavaThread "Updating thread" [_thread_blocked, id=1708]
  0x387523f8 JavaThread "TimerQueue" daemon [_thread_blocked, id=2740]
  0x3865f278 JavaThread "WorkerThread_1 : WORKER_FREE_STATE[]" [_thread_blocked, id=272]
  0x3866ae40 JavaThread "Worker Threads manager" [_thread_blocked, id=2380]
=>0x37999ae0 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=756]
  0x378f6ed8 JavaThread "AWT-Windows" daemon [_thread_in_native, id=2236]
  0x378f6b38 JavaThread "AWT-Shutdown" [_thread_blocked, id=2092]
  0x3794bb28 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=2532]
  0x3791fd78 JavaThread "Memory watcher thread" [_thread_blocked, id=2820]
  0x37880c20 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=3948]
  0x00375938 JavaThread "CompilerThread0" daemon [_thread_blocked, id=2652]
  0x378c9ba8 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=2568]
  0x1e848318 JavaThread "Finalizer" daemon [_thread_blocked, id=3832]
  0x1e846e88 JavaThread "Reference Handler" daemon [_thread_blocked, id=3696]
  0x00377c78 JavaThread "main" [_thread_blocked, id=3236]
Other Threads:
  0x1e842d40 VMThread [id=1216]
  0x1e856f18 WatcherThread [id=3384]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation   total 16128K, used 3110K [0x20890000, 0x21a00000, 0x21fa0000)
  eden space 14400K,  13% used [0x20890000, 0x20a72e18, 0x216a0000)
  from space 1728K,  68% used [0x21850000, 0x21976a68, 0x21a00000)
  to   space 1728K,   0% used [0x216a0000, 0x216a0000, 0x21850000)
tenured generation   total 212736K, used 78622K [0x21fa0000, 0x2ef60000, 0x33490000)
   the space 212736K,  36% used [0x21fa0000, 0x26c679d8, 0x26c67a00, 0x2ef60000)
compacting perm gen  total 27392K, used 27161K [0x33490000, 0x34f50000, 0x37490000)
   the space 27392K,  99% used [0x33490000, 0x34f16400, 0x34f16400, 0x34f50000)
No shared spaces configured.
Dynamic libraries:
.......
\USERENV.dll
0x6d1c0000 - 0x6d1e3000  C:\Cedrat\Flux_9.3.1\jre\bin\dcpr.dll
0x6d190000 - 0x6d1bf000  C:\Cedrat\Flux_9.3.1\jre\bin\cmm.dll
VM Arguments:
jvm_args: -Dfile.encoding=Cp1252 -Dinstall.dir=C:\Cedrat\Flux_9.3.1\resources -Djava.library.path=C:\Cedrat\Flux_9.3.1\bin -Djava.util.logging.config.class=stdcom.util.loggin.LogginConfiguration -Dmateri.path=C:\Cedrat\Materials;C:\Cedrat\Materials -Dpython.path=C:\Cedrat\Flux_9.3.1\bin;C:\Cedrat\Flux_9.3.1\python\lib;C:\Cedrat\Flux_9.3.1\resources\userobject -Dsun.jnu.encoding=Cp1252 -Duser.language=fr -Dflux_library=flux_project.dll -DJogl_graphic= -DJogl_show_picking -Dsun.java2d.noddraw=true -Dsun.awt.keepWorkingSetOnMinimize=true -Xms225m -Xmx300m -DLanguage=EN
java_command: <unknown>
Environment Variables:
CLASSPATH=;
PATH=C:\Cedrat\Flux_9.3.1\dll;C:\Cedrat\Flux_9.3.1\dll\coregeom;C:\Cedrat\Flux_9.3.1\jre\bin\client;C:\Cedrat\Flux_9.3.1\resources\help;C:\Cedrat\Flux_9.3.1\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Intel\DMIX;C:\Cedrat\Flux_9.3.1\dll\coregeom\lib3dx\intel_a\code\bin;C:\Cedrat\Flux_9.3.1\dll\coregeom\lib3dx\intel_a\code\command
USERNAME=Administrator
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 26 Stepping 4, GenuineIntel
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发表于 2009-2-18 09:08 | 显示全部楼层 来自: 中国上海
我在用flux9.3.1 2D建模生成point的时候,preflux自动退出,不知道怎么回事?
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发表于 2009-2-18 16:13 | 显示全部楼层 来自: 中国江苏苏州
程序冲突,我以前也这样的,重装系统后面内问题
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发表于 2009-4-9 22:23 | 显示全部楼层 来自: 中国陕西西安
ftp的安装文件没有问题的,不过要加装一个程序(论坛里有帖),我没出过这样的问题
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